Measuring FPS · Sim connecting

CINTA

Class-agnostic INline Transport Analyzer

Connecting

Items

Waiting for catalog
Waiting

Latest stone: none

Air commandConfirmed rejectSpill

Items

Waiting for catalog

Select an item

Details

Authoritative profile geometry appears here.

Live engine details

0.00 sSimulation time
WaitingEngine seconds / wall second
0 /sAdmitted / simulated second
0Objects in the scene
WaitingPose packets / wall second
WaitingApplication heartbeat

Follow your stone

The ring follows the selected physical object.

Request
No injection yet
Acknowledgment
Waiting
Policy at drop
Waiting
Prediction
Not observed
Air command
Not decided
Force contact
Not recorded
Physical outcome
Unresolved
Time to outcome
Waiting

Engine events

  1. Waiting for the engine.

One shared session, four browsers maximum. Restart session resets all connected browsers.

Notes

The conveyor runs continuously.

The view buffers complete pose packets. Render FPS stays independent from engine speed.

Scores use a rolling simulated-time window.

Version context is unavailable.

Keys: L toggles labels. H toggles every panel.